![]() ![]() Fixed startup error - TS4MM will auto-detect the Mods folder no matter what language you're using.Added "Open Mods Folder" to context menu 1.2.0:.Added/Changed “Official Folder” to context menu – Opens “Mods” folder for the game.Added “TS4MM Folder” to context menu – Opens “Mods” folder for TS4MM.The “About” tab is now no longer permanent and can be opened by pressing the gear icon.Tweaked some other parts of code to adapt to how mods are now displayed.Tweaked how mods are added to adapt to how mods are now displayed.– Groups are folders, with items under them as mods. Fixed error upon removing every mod on the list. ![]() Fixed error upon removing a mod that is in a sub-folder.Added ability to rename mods without renaming the files themselves.Added option to remove a category in the mod manager tab.Added option to add a category in the mod manager tab.Added tool tip showing file information for individual mod items in the mod manager tab.Added icons to mod types in the mod manager tab. ![]() Added "New Tab" containing various features that will open in different tabs, and also contains an RSS feed from.Implemented re-sizing of window, and saving position of the window on screen.Re-coded and re-built from the ground up.Fixed configuration related startup error 2.0.0:.Small internal changes 2.0.1: (Optional Patch).Mod manager now auto-installs mods from their archives (.rar or.Any zip archives contained within an archive will be extracted and discerned as a script mod.Download now comes in the form of an installer.Changed to use 7zip libraries for extraction of all supported archive formats.Supports sub-folder categorization (only supports 1 level) Version Change Log 2.2.0:.Shows mod type – “Package” if it is a “.package” file, and “Script” if it is a “.zip” file. ![]()
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